O

People love it. People love the artificial representation of both real and fictitious surroundings. Stereoscopes were early attempts to trick the eyes and since the 1960s plenty of technological experiments have been carried out. However, due to technical difficulties and money problems, the results were disappointing. The vision of a virtual reality was forgotten. Until now. Combined with head-mounted displays, smartphones work as screens. Virtual reality is ready to be used by everyone.

The hardware works. But what about the software? A lot of artists and developers are taking the opportunity to create simulations and games, allowing users to experience new sensations. Nobody has tried developing the underlying system so far, though. Two-dimensional objects are placed in the third dimension generating hierarchical structures. Yet, hierarchical structures are already very uncomfortable in the second dimension. O uses the virtual three dimensions to create a flat structure, making virtual reality viable for everyday life.

Virtual Reality surrounds the user. And so does O. All files are collected in the Data Pool behind the user and sorted on strands according to their file type. Those files can be put together to flexible strands in the Work Space in front of the user, however, they only create representations, no duplicates. All files are represented by boxes with different meta data on their sides. Every box also includes connections to other files, persons and versions. O shows everything. Everything you want to see. O!

In Ordnung

Frieder Nake commented his work 6/7/64 Nr. 20 Zufälliger Polygonzug with “Das ist doch total billig.” In Ordnung is a homage to Frieder, to this specific work. But what is a homage? A homage is one’s own work inspired by their interpretation of the original work.

Whenever Frieder talked about his “cheap” algorithm, I wondered about its complexity. His algorithm consists of the following: While staying within the drawing’s boundary, a random number of continuing lines is created using random directions and lengths. Finally, the starting and ending point are connected using the Friederline. Apparently this algorithm is not as cheap as he claims: Putting the homage on the algorithmic level and keeping the visual level did not work. Simply connecting random points is not enough to recreate the style of the image.

This homage is created using another connection between Frieder and me. Frieder is chaotic. I know him, I know his office, I even saw his computer. However, I like it tidy. In Ordnung cleans Frieder’s mess, his artificial art, and puts the computer back to what it is good at: calculating and tidying up. And in the end sharing the beauty of both at the same time completes it.

Folded

Communication is everywhere. Whereas humans started talking face-to-face, messages are no longer bound to neither distance nor time. Well, at least a part of those messages.

“Every communication has a content and relationship aspect such that the latter classifies the former and is therefore a meta-communication.” (Paul Watzlawick)

A deliberate message is created in the mind of a person. When talking face-to-face, the relationship aspect is covered by emphases, facial expressions, gestures, simply the whole body. Modern communication, however, uses smartphones. Texting is the channel of choice. But what happens while texting? The message has to be encrypted using a few letters, maybe some numbers or emoticons. Most of the time this way of encrypting only considers content, as feelings are difficult to describe. Without emotions, the content becomes blurred and loses important information.

However, smartphones are clever and collect all kinds of data about their users. Why not use this data for easier communication? The Facial Action Coding System by Paul Ekman offers an analysis of microexpressions. Tiny visual movements in faces are analysed, categorised and can therefore be used in Folded. While negative messages withdraw to the background, positive messages are lifted up. The messages create a soft relation to each other without squeezing feelings into stiff numbers. Folded adds depth.

Feb 2016 @ Sneak Talks Bremen

Feb 2016 @ Hochschultage Bremen

Feb 2016 @ Digital Media Bremen

U

Utopias. Fictive, not tied to previous framework conditions, impractical, unrealisable, tragic. A vision. For a better future. Speculative Design.

People are flooded by technology. Television, computer, smartphone, smartwatch, smart home. More and more technology is taking its place in everyday life and is developing faster and faster. Our progress is irreversible. Just a few years ago, today’s options were utopian, the Star Trek notebook made of cardboard. Old utopias become reality. We need new utopias.

U is this utopia. While our interfaces have been stiff and inflexible, U is just the opposite. The entire interface is silicone-like and soft. By dragging and dropping, individual elements can be joined and separated. The positions of the content and workspace can be manipulated flexibly. U looks beyond its own nose. However, U remains a utopia. At least for now.

Channels

Embark on your daily journey from nature to digital reality.

Which world do you prefer? Are people slain by digital reality? Are we alone in nature and lonely in the digital world? Or do nature and digital reality complete each other?

Dec 2017 @ Schauburg Bremen

Oct 2016 @ Shortorama

Feb 2016 @ Hochschultage Bremen

Conditional Design with Triangles

Computers will never be like humans. As long as they are working, they are bound to execute algorithms.

The results of these algorithms follow mathematics. Can humans be like computers? Andy Warhol said: “I want to be a machine”, yet, he never became one. Humans can not, unlike machines, work perfectly. But they can still try and experience the difference. Conditional Design is based on algorithm-like rules for humans. The participants are supposed to follow these rules, however, nothing stops them from breaking them. Unlike algorithmic art on a computer, Conditional Design creates unpredictable results.

Menschheitsbeschimpfung

Why are you reading this?

This is not really important. You are supposed to be listening. To be insulted. To feel insulted. To feel ashamed. To be willing to improve. You are bad and you should feel bad.

2015

Voice acting for Keno Westhoff

Based on the play “Publikumsbeschimpfung” by Peter Handke

Germany, University of the Arts Bremen

Sep 2016 @ Klanglabor #1 on Resonance Extra

Sep 2016 @ Radiophrenia Glasgow

Feb 2016 @ Hochschultage Bremen

Zustand und Zukunft der modernen Kommunikation

Talking about communication is like communicating about talking, right?

According to Paul Watzlawick, this is wrong. Everything we do is communication. By being we communicate. This book is talking. Well, not literally. But it contains a lot of theories, insights and drawings about communication. And it is like a crystal ball. It can see the future. Maybe. Its title sounds as good as the old German classics like Also sprach Zarathustra or Das Kommunistische Manifest: Zustand und Zukunft der modernen Kommunikation. Have a look! But what does Marcata mean?

Horng Jou Tile Factory Museum

The Horng Jou Tile Factory Museum is an important part of Taiwanese culture.

Due to its advantageous location in the Pacific Ocean, Taiwan was occupied for a very long time. Since its independency it has worked on evolving its culture. A big part of this culture is industry, like the Horng Jou Tile Factory in Yingge. These factories have been opening their doors for visitors from all around the world, sharing their Taiwanese culture.

Mustard

I always thought the problem with ominous Big Data was the creation of an online-identity reflecting my offline-identity. Like walking through the internet, barefoot, leaving traces with every click. However, taking a closer look into the subject revealed the actual problem. We have no idea where we leave traces nor how many, where they are carried to or how they even look like. We always walk barefoot with feet assigned to us by algorithms. And we don’t have the chance to pick the right shoes for the right ground. This entails a lot of problems, but what to do? A lot of explaining videos are made very well, but they always put us into the situation of the learning student. We feel helpless, like small people. Is there nothing we could do? Could we contemplate in everyday life? Even though we are the small people, we are a lot. And this is our power. This is Mustard’s power! With a name as useless and absurd as Big Data, Mustard created memes. Memes. Funny memes, enlightening everyday life on the internet. Creative memes, enriching our culture. Thought-provoking memes, helping us fight Big Data. Mustard is not yet viral. But who knows? Maybe this is yet to come.

Lara Stumpf

since Oct 2014 # Digital Media, Bachelor of Arts @ University of the Arts Bremen, Germany

Aug 2016–Jan 2017 # Exchange Studies @ Malmö University, Sweden

Feb 2016–Mar 2016 # Global Citizen @ AIESEC, Horng Jou Tile Factory Museum, Taiwan

Sep 2015–Sep 2018 # Tutor @ University of Bremen, Germany

Jun 2014–Sep 2014 # Secretary @ Ergo Versicherungsgruppe Hamburg, Germany

Aug 2011–Jun 2014 # Apprenticeship as Management Assistant for Insurance and Finance @ Ergo Versicherungsgruppe Hamburg, Germany

Aug 1992 # Birth @ Celle, Germany

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Lara Stumpf
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